Aspiring art director with a passion for all things visual. Experienced environment artist with a demonstrated history working in the realtime media production industry. Multiple skills spanning across a wide range of artstic mediums, as well as a flair for travel and exploration. Not contempt with the norm, push boundaries, never settle. University of Hertfordshrie Games Art Graduate.
Working on various internal projects for clients that include:
- Midwinter Entertainment
- Cyanide Studios
- Dekogon themselves
and more
Involved the creation of props from scratch to set texture, texel, polycount and various other standards.
Environment artist responsible for the production of the library level from the greybox stage to a near final state. Responsible for a vast majority of layout, lighting, set design, story & various props throughout the level.
HBO Hacker Hostel VR (Silicon Valley TV Show)
- Environment Artist
- Asset management, helped ensure a consistent style.
- Large amount of asset texturing/modelling.
Ghost in the Shell VR Experience
- Asset Production
- Asset Destruction
- Intern management ensuring smooth transition into pipeline
Duracell Gear VR Game
- Environment Lead
- Defined the artistic direction for assets in collaboration with the art director
Birthmark VR
- Realtime ArchViz UE4 VR Environment.
- Asset management, helped ensure a consistent style.
- Large amount of asset texturing/modelling.