Adam Nield
Adam Nield
Freelance Artist - Available - Switchboard Studios
Manchester & London, United Kingdom

About

Aspiring art director with a passion for all things visual. Experienced environment artist with a demonstrated history working in the realtime media production industry. Multiple skills spanning across a wide range of artstic mediums, as well as a flair for travel and exploration. Not contempt with the norm, push boundaries, never settle. University of Hertfordshrie Games Art Graduate.

Skills

3D ModelingLightingTexturingUV MappingPhotographyArchitectural VisualizationVehicle ModelingPhotogrammetryPBR TexturinglayoutTexture BakingPerforce

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Knald
Knald
Premiere
Premiere
Agisoft
Agisoft

Productions

  • Last year  the nightmare
    • Video Game
      Last Year: The Nightmare
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Elastic Games

Experience

  • Environment & Prop Artist at Dekogon Studios
    United States of America
    September 2017 - Present

    Working on various internal projects for clients that include:

    - Midwinter Entertainment

    - Cyanide Studios

    - Dekogon themselves

    and more

    Involved the creation of props from scratch to set texture, texel, polycount and various other standards.

  • Environment Artist at Elastic Games
    Montreal, Canada
    September 2017 - April 2018

    Environment artist responsible for the production of the library level from the greybox stage to a near final state. Responsible for a vast majority of layout, lighting, set design, story & various props throughout the level.

  • Environment Artist at Rewind.co
    St Albans, United Kingdom
    May 2016 - June 2017

    HBO Hacker Hostel VR (Silicon Valley TV Show)

    - Environment Artist

    - Asset management, helped ensure a consistent style.

    - Large amount of asset texturing/modelling.



    Ghost in the Shell VR Experience

    - Asset Production

    - Asset Destruction

    - Intern management ensuring smooth transition into pipeline



    Duracell Gear VR Game

    - Environment Lead

    - Defined the artistic direction for assets in collaboration with the art director



    Birthmark VR

    - Realtime ArchViz UE4 VR Environment.

    - Asset management, helped ensure a consistent style.

    - Large amount of asset texturing/modelling.