Artist with a passion for all things visual.
Worked on the Interactive Concert Experience for the Metallica Fortnite collaboration.
Responsibilities have been creating environments either based on previously existing concepts or completely from scratch using limited reference points in collaboration with the concept artists and art director(s).
Responsible for creating solutions to various art challenges across the project using limited resources and overhead.
Also responsible for hero asset creation from start to finish in a stylized art style.
A range of responsibilities from creating entire art packs to managing the team's direction. Clients have included Epic Games, Amazon Studios, Rewind & Powerhouse Studios.
Overseeing of various assets and environments on Amazon Studios 'Anansi Boys' on site in Edinburgh.
Working on various internal projects for clients that include:
- Midwinter Entertainment
- Cyanide Studios
- Dekogon themselves
and more
Involved the creation of props from scratch to set texture, texel, polycount and various other standards.
Environment artist responsible for the production of the library level from the greybox stage to a near final state. Responsible for a vast majority of layout, lighting, set design, story & various props throughout the level.
HBO Hacker Hostel VR (Silicon Valley TV Show)
- Environment Artist
- Asset management, helped ensure a consistent style.
- Large amount of asset texturing/modelling.
Ghost in the Shell VR Experience
- Asset Production
- Asset Destruction
- Intern assistance
Duracell Gear VR Game
- Environment Artist
- Defined the artistic direction for assets in collaboration with the art director
Birthmark VR
- Realtime ArchViz UE4 VR Environment.
- Asset management, helped ensure a consistent style.
- Large amount of asset texturing/modelling.